mLearning Strategy for Employability
Continuous Blended Learning
Duration
Sept’15 - Dec’15
Client
QUEST Alliance
Team
Quicksand Design Studio
Role
Design Research, Wireframing, Implementation, Mapping, lllustration
Sept’15 - Dec’15
Client
QUEST Alliance
Team
Quicksand Design Studio
Role
Design Research, Wireframing, Implementation, Mapping, lllustration
Rapid proliferation of mobile technologies in recent times has initiated numerous & novel possibilities of engagement, delivery and evaluation in the education space.
This project involved exploring a mLearning ecosystem to further engage youth learners.
All the material within this section is copyrighted to Quicksand Design Studio.
Process︎
Process
1/ Rapid Prototyping
2/ Probes for Field Research
3/ Service Design and Pilot Strategy
1/
Informed by existing studies,
Rapid Prototyping
Informed by existing studies,
we began by building out plausible use scenarios and
digital wireframes,
prototyping to visualise user flow concepts. 2/
These were used as culture probes during ethnographic research at institutes in Bangalore and Ahmadabad to understand stakeholder interactions, behavior and perceptions with respect to evolving pedagogy, personalization & mobile technologies.
Probes for field research
These were used as culture probes during ethnographic research at institutes in Bangalore and Ahmadabad to understand stakeholder interactions, behavior and perceptions with respect to evolving pedagogy, personalization & mobile technologies.
3/
Directly drawing from our insights, a characteristic user persona was defined for the system blueprint with a focus on how to create awareness, trigger action, build commitment and encourage advocacy of the mLearning platform at large.
Service Design and Pilot Strategy
Directly drawing from our insights, a characteristic user persona was defined for the system blueprint with a focus on how to create awareness, trigger action, build commitment and encourage advocacy of the mLearning platform at large.